Read the first chapter of the upcoming Runescape novel. To continue reading the first chapter of Betrayal at Falador, download the PDF here. Editorial Reviews. Review. "A fast paced monster bashing epic with good use of military Runescape: Betrayal at Falador - Kindle edition by T. S. Church. betrayal at falador ts pdf betrayal at falador ts church Betrayal at Falador is a fantasy novel written by T. S.. Church, set in the RuneScape universe. The book.
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RUNESCAPE BETRAYAL AT FALADOR PDF - forfindsebullperf.tk Betrayal at Falador is a fantasy epic novel written by T. S. Church (full name Tom S. Church), . Betrayal at Falador is a fantasy novel written by T. S. Church, set in the RuneScape universe. . Print/export. Create a book · Download as PDF · Printable version. [view] • [talk] Betrayal at Falador is the first novel in the RuneScape trilogy. It is the second officially licensed publication from Jagex, after the RuneScape - The.
A small complaint, but I find it obnoxious when one character refers to his prey as his prey for several chapters, but once the person is revealed in another chapter in another location entirely, all of a sudden he feels comfortable referencing by name. Church installs some interesting takes on the Runescape lore. The mysterious woman appears by way of a Ring of Life, a magical artifact which teleports someone near death to Falador.
The ring is described as rare and powerful, and only fifty existing in the world, while in the game itself the ring of life is the product of a rather low level magical spell. The wizards are able to do far more with the runes of magic than players. Additionally, Church sets out a world large enough to remind us that what we play in the game is really just a miniaturized version of the full deal.
Falador, housing less than a hundred NPCs in game, plays home to hundreds if not thousands of citizens. A trip to Taverly, mere minutes in the virtual world, is a multiple day trip for our heroes.
Runescape: Betrayal at Falador suffers from what I call Skywalker Syndrome, which plagues any story where the prequel releases years after the sequel. Falador, Varrock, and Taverly. You get the general idea of them, but I feel they weren't explained thourghly. Especially the gods, they play such a big part in the driving forces behind the protagonists and antagonists, and the general world the book is set in.
The characters are all likeable and realistic. Though the heroine, Kara-Meir, may seem blunt and one layered at times. Church likes wars that go on page after page, which to me get boring but these were fairly bareable, and not as bad as some I have read. Church did a good job of creating a world with magic that was still realistic. Magic was only able to be used if you had runes ore type rock that each have a symbol relating to which type of rune it is to cast the spell.
And they're in limited resource. Church also did a good job creating military plans and actions that seemed suitable for the time period the book is in. As well as good world building of Falador, but not so much the other cities.
The plot is a classic fantasy plot. Heroes overcome impossible odds at the last possible secound. But he also killed some characters not main ones, but well liked ones, mind you. There was also a love triangle, but it wasn't the focus or a huge part in the book by any means. And they did have losses of a lot of men, loss buildings, etc. It's the first book in a trilogy, but I feel it ties up well enough to stand alone. All in all, I think any fantasy reader would enjoy this.
And even with the above issues, this was a very good book adaptation of a video game. As well, something I found interesting Jul 16, Cameron Harris rated it it was ok Shelves: Betrayal at Falador is a novel based on the highly successful game, Runescape.
As a person who played countless hours of Runescape, I was interested in seeing if the novel could expand the world of Runescape. The novel begins in typical high fantasy style. A girl is found shivering in the rain and is taken in by a squire named Theodore. During a routine mission, Theodore is sent to the nearby city Taverly and is greeted by a powerful mage, Castimer, and a eccentric alchemist,Ebenezer. While Theod Betrayal at Falador is a novel based on the highly successful game, Runescape.
While Theodore, and his companions, fight off a nearby army of war mongers, a creature lurks in the shadow consuming innocent civilians in a quest to appease his dark master. The story of Betrayal at Falador is a good introduction to those who have not previously played Runescape, and is filled with quite a few references from the game that many veterans myself included will enjoy. Overall the story does not add much to the fantasy genre, but it is enjoyable nonetheless.
The characters of Betrayal at Falador are pretty standard for a fantasy novel. The White Knight Theodore is the handsome warrior who is thrust into a world that runs counter to his beliefs. On the opposite end of the spectrum, Castimer is physically weak but his intellect allows him to get out of many situations.
Where T. S Church takes a different turn from typical fantasy is with the characters Ebenezer and Kara Meir. I have quite a soft spot for strongly characterized female protagonists, and Kara Meir was quite the strong female character.
Unlike the typical female protagonist, Kara is a masterful swordsman and is not afraid to be on the frontlines.
Since this was T. Like new novelists, Church hampers the progression of the story with too many battles.
Church also makes the mistake of cramming to much into his novel without heeding the amount of pages his has to tale his story.
This leads to some parts of the story feeling rushed and not planned out. As for me, I feel a great urge to go dragon hunting in the actual Runescape game. First off, I have given this book 3 stars because I had such a big reading slump during the reading of this book! I do not know if that was due to this book or not, but I just simply cannot give it a higher rating. I have been a huge fan of the Runescape game for many years now, and originally downloadd this book back when it was published in !
It has sat unread on my bookcase ever since, and I only started reading it because I pulled its name from my Random Mug of Books raffle. Anyway, this b First off, I have given this book 3 stars because I had such a big reading slump during the reading of this book! Anyway, this book is actually pretty good! At times it feels slow and repetitive, but on the whole I enjoyed it.
I definitely would have enjoyed it a lot more had I not had a huge reading slump midway through, but I did like this book! There are plenty of action scenes, however at times they do feel samey. The final battle is probably my favourite though, for obvious reasons. The characters are likeable, but I didn't find myself particularly caring what happened to some of them.
Although there was a certain death I wasn't happy about! The plot is good, though at points there are minor plot holes. But yeah, I liked it. I would recommend this book to anyone who likes fantasy, whether you've ever played the Runescape game or not.
This book can be read and enjoyed even if you've never played the game. I know that the author went on to write another two Runescape novels and I may read them some day, but for now, it's time to read something else. As a kid, RuneScape was a game I always loved to play.
Reading this book brought me back to those days. It stays true to the lore of the game while offering a unique story with a dark twist. While I liked the book; however, there were many points in the story where I found myself losing interest and had to skip some paragraphs in order to pass the fluff Hence why it took me almost 6 months to finish. Overall, if you played RuneScape as a kid and liked the game, and you are looking for a good s As a kid, RuneScape was a game I always loved to play.
Overall, if you played RuneScape as a kid and liked the game, and you are looking for a good story. This is one you will like. I spent a lot of time in the game fishing, chopping wood, mining, etc.
That kind of grinding is absent from the book, for obvious reasons. Features several interesting characters. Impressive body count. A few plot lines are left unresolved, preparing the way for numerous sequels. Jun 04, Niall-ryan rated it it was amazing.
Plot The book begins during the winter of the Year , five years prior to the current events of RuneScape. During a storm, a statue atop the battlements of the White Knights' Castle in Falador falls from its position, forcing a number of white knights to leave the castle and retrieve it.
Amongst these is Squire Theodore , apparently a young White Knight in-training. As the statue is being brought into the castle, a young girl is suddenly teleported to a point near the entrance of the castle, apparently injured and near death. Theodore discovers her and, hoping to save her life, helps to carry her to the castle ward.
The matron attempts to save her under the supervision of Sir Amik Varze , the head of the White Knights and ruler of Falador since the Asgarnian King Vallance fell ill. The girl is found to have in her possession a sword made of an unknown metal, a mysterious white flower, and a shattered ring of unknown nature.
Meanwhile, outside Falador, terror ensues as a creature begins to feed on travellers traversing Asgarnia's roads. Theodore, initially unaware of the monster, is sent to Taverley to seek the knowledge of the druids concerning the flower the girl had in her possession. Once in Taverley, he meets an elderly alchemist named Ebenezer and his young companion Gar'rth , alongside Theodore's old friend Castimir who had spent years training in the Wizards' Tower of southern Misthalin.
With the aid of Kaqemeex , a druid of Taverley, Theodore finds that the flower is a white pearl , a flower known to grow atop of both the nearby White Wolf Mountain , and the perilous Ice Mountain. As this occurs, a violent group of men loyal to the H. Doric, having lived in the area for two dozen years, is confronted by the drunken mob in his home north of Falador.
They beat and rob him, finally accidentally burning down his home and retreating in shame. The monster, previously having planned to eat Doric, instead pursues the H. Speaker and his men, killing them in the night. Theodore discovers Doric in the process of his return to Falador, and offers to aid him in pursuing legal action in Falador. Doric reluctantly agrees, and both are forced to flee when they sense they are being chased by the monster. The monster pursues them, smelling on them "the scent it is looking for".
Upon returning to Falador, they find that the girl, Kara-Meir , has awoken, and that the ring she had been carrying was one of a set of 50 rings of life once given to knights of Falador pursuing the most dangerous missions.
They speculate that Kara-Meir could be the daughter of Sir Justrain , a White Knight who had in the past made accusations concerning a traitor within their midst and resigned before he could be expelled for this unproven accusation. Justrain had been given such a ring afterwards in recognition of his merits and tasked with spying on the Kinshra. Kara-Meir, as she recovers, slowly shares her tale.
During her childhood, her small village in northern Asgarnia was raided by a group of Kinshra under a deformed commander named Sulla , slaying her parents and leaving her the only survivor. She was saved from freezing by Master Phyllis , an elderly dwarf who raised her. It was the dwarves who gave her the name 'Kara-Meir'. She had only recently attempted to revenge herself upon Sulla, but was nearly killed when he succeeded in defeating her.
The ring of life had saved her, teleporting her to Falador. She shows an affinity for swordsmanship, defeating Theodore's rival, Marius , in a mock-duel. The monster, revealed to be a werewolf from Morytania named Jerrod , attempts to enter the White Knights' Castle, but is unable to due to the holy barrier protecting the castle.
He takes up residence in the home of a beggar , whom he eventually kills to hide his identity.
Sulla, meanwhile, ascends to lordship of the Kinshra by assassinating their leader. He then begins to put into motion the events of the War of , in which he hopes he can gain control of Asgarnia. As he weaves his plan, however, he begins to have dreams of Kara-Meir, whom he believed dead after her failed attack.
Because he has slain so many, he cannot remember her from the village raid ten years before.